![]() ![]() ![]() Luckily Dead Frontier had just been released as Beta and I was making enough money to survive without it. I guess the leap to ‘real’ full-time happened after I lost my job with AT. But still, I suppose I wasn’t really a full-time indie at that point. At that point I was able to buy a small house and live on my own. I made Mighty Rodent (which again, didn’t do very well) and then ended up being contracted to make Realspace 3 for ArcadeTown on top of my normal work. This was really good for me, as it allowed me to make some ‘real’ money while still having spare time to work on my own games. Soon after I released Desperate Space I managed to get a part-time job working for ArcadeTown. ![]() However, at that point I still had no where near enough to live on my own. After I had released the Xeno Assault games, I started making a bit more money, and was able to cover all my food, bills and rent so my parents weren’t technically losing any money with me staying there. I lived at home with my parents and they were supporting me financially for the first year or so. Although in the early days I didn’t make much money at all. I suppose I’ve technically been doing this full-time since I left school. Nebula, Astral Phantom, Arch Wing, Xeno Assault, Xeno Assault II, Desperate Space, Mighty Rodent, Realspace 3, Dead Frontier: Night 1 2 & 3, Dead Frontier: Outbreak 1 & 2, Dead Frontier Onlineįor how long have you been doing this full-time? Was Dead Frontier the project that allowed you to make the big jump to full-time indie? ![]()
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February 2023
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